Going Out: Once you go down you can at any time 'go out' by getting rid of all the cards in your hand. On 8 cards of one color you may have all 10 of one color. Remember: The phases are the minimal requirements to go down. Once you are 'down' you can play your remaining cards onto yours or other player's 'down cards'. Once you have all the cards necessary to complete a phase (for instance on Phase 1 your hand might have 6,6,6 and 7,8,9), you may if it is your turn set them down. Jokers count as wilds and can be any suit, color, or number. Either way at the end of your turn you throw any card you would like to the discard pile, but keep in mind the next player may take it. On your turn you can either draw one card from the top of the deck or take the card on the top of the discard pile. Ace is always low, and in this game, runs can be of mixed suits.]Įverybody starts out on the first phase.
A 'set' is a collection of cards of the same rank suits are irrelevant.2 Four Card Flushes (Example is 4,5,6,9 Hearts & 2,6,10,J Spades).The object of the game is to complete each 'phase'. To begin, deal each player 10 cards and flip one card face up. So for 4 players you need: 420Standard decks +208 jokers This game is inspired by Phase 10, a commercial version of Contract Rummy, but is played with normal playing cards.įor every 2 players you will need: 2 Standard 52 card deck +204 jokers